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    Reading/Loading an Image

    When you think of digital images, you probably think of sampled image formats such as the JPEG image format used in digital photography, or GIF images commonly used on web pages.

    All programs that can use these images must first convert them from that external format into an internal format.

    Java 2D supports loading these external image formats into its format using its Image I/O API which is in the package.

    Image I/O has built-in support for GIF, PNG, JPEG, BMP, and WBMP. Image I/O is also extensible so that developers or administrators can "plug-in" support for additional formats. For example, plug-ins for TIFF and JPEG 2000 are separately available.

    To load an image from a specific file use the following code, which is from :

    BufferedImage img = null; try { img = ImageIO.read(new File("strawberry.jpg")); } catch (IOException e) { }

    Image I/O recognises the contents of the file as a JPEG format image, and decodes it into a which can be directly used by Java 2D.

    shows how to display this image.

    If the code is running in an applet, then

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